Shoot and Scoot - A Survivors Guide to World War III

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Shoot and Scoot - A Survivors Guide to World War III

In Germany, during the Third World War, 6 hours lasts an eternity.  I am reacquainting myself with modern tactical warfare and painfully relearning many things I had forgotten.

Here are some gems I picked up during the first few hours of battle:

If you lose your anti-air units you are a sitting duck and subject to this kind of harassment continuously:


Your air support should be preserved for must have moments, not luxury items like a headquarters unit moving along an open road deep in a column full of anti-air assets. My pair of A-10s were downed early without contributing much.


The Soviets like to build bridges.  For hours I held the Soviet force in a bend of the Stielbach and pounded them with artillery.  I thought I had them bottled up, too afraid to make a dash for the bridge I was defending.  On the last turn the crossed the Stielbach on two bridges.


Part of the reason why this crossing succeeded was my decision to withdraw my dug-in cavalry units and move them back into the woods.I did that because of a flash message I received the turn before, warning me that I would potentially drop below the 30% force readiness level and suffer a tactical loss.  Force preservation matters!

SAMs first seems to be the way to go.  Good positioning of Soviet ant-air assets took out my 2 remaining Cobras with just minutes to go.


Three bridges later, the destruction of my remaining air assets and you get this with 7 minutes left in the scenario:  A 4000 victory point loss!

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Fact: The Soviet AI accomplished more in 24 minutes than it accomplished in 5 hours and 36 minutes.  Beware!

Meeting of the Titans was a great first scenario for Germany Reforged! On to scenario 2!


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