Game : Shoot and Scoot - A Survivors Guide to World War III
Info Gaming : Shoot and Scoot - A Survivors Guide to World War III
Shoot and Scoot - A Survivors Guide to World War III
In Germany, during the Third World War, 6 hours lasts an eternity. I am reacquainting myself with modern tactical warfare and painfully relearning many things I had forgotten.Here are some gems I picked up during the first few hours of battle:
If you lose your anti-air units you are a sitting duck and subject to this kind of harassment continuously:
Your air support should be preserved for must have moments, not luxury items like a headquarters unit moving along an open road deep in a column full of anti-air assets. My pair of A-10s were downed early without contributing much.
The Soviets like to build bridges. For hours I held the Soviet force in a bend of the Stielbach and pounded them with artillery. I thought I had them bottled up, too afraid to make a dash for the bridge I was defending. On the last turn the crossed the Stielbach on two bridges.
Part of the reason why this crossing succeeded was my decision to withdraw my dug-in cavalry units and move them back into the woods.I did that because of a flash message I received the turn before, warning me that I would potentially drop below the 30% force readiness level and suffer a tactical loss. Force preservation matters!
SAMs first seems to be the way to go. Good positioning of Soviet ant-air assets took out my 2 remaining Cobras with just minutes to go.
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Fact: The Soviet AI accomplished more in 24 minutes than it accomplished in 5 hours and 36 minutes. Beware!
Meeting of the Titans was a great first scenario for Germany Reforged! On to scenario 2!
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